My interactive work - occasionally published under my handle, bibliomancer.
A playful game/tool in which players create their own diorama of characters and sets from digitized nineteenth-century toy theatre kits.
Made with Decker. In development.



A game poem about reaching out and reaching out again.
Featured in Game Poems #1.
Made with Bitsy. 2026.



Edited by Alan Galey, Ellen Forget, and Brendan Allen. Scholarly Editing 42. 2025.
A critical edition of Valve's now-defunct promotional website for the Portal videogame series: ApertureScience.com. Includes screen-by-screen annotations, additional navigational support, and a critical introduction. Made with Twine.
An interactive, point-and-click excerpt of Ben Jonson's 17th-century play, Bartholomew Fair.
Mostly a proof-of-concept experiment, only features two small excerpts from the play.
Made with Godot and Popochiu. 2025.


Comprehensive conversational assistance.
Made with PICO-8. 2025.
A small game poem featuring a building that often catches my gaze.
Made with Bitsy. 2025.
A pseudo-puzzle game about the futility of the inbox.
Featured in Indiepocalypse #55.
Made with PuzzleScript. 2024.
A narrative adventure set in a winding hotel.
Made with Bitsy. 2023.
A text-based game: explore a home, write a poem, and find language where you least expect it.
Made with Twine. Original release 2020. Updated version 2025.